Most transform literals are formed by constructors. These are summarized in the following table.
Constructor | Param types | Description
|
---|---|---|
rotate(A,P,X)
| scalar,point,vector | Rotate A degrees about point P with axis X
according to the right hand rule. See Right hand rule.
P and X are both optional and default to the origin and
the z-axis respectively.
|
translate(X)
| vector | Translate by X .
|
scale(S)
| scalar | Scale uniformly by factor S .
|
scale(V)
| vector | Scale along each axis by components of V .
|
project()
| — | Same as scale([1,1,0]) .
|
project(S)
| scalar | Perspective projection with view center at origin and projection
plane z=-S .
|
perspective(S)
| scalar | Perspective transform identical to project(S)
except that the z-coordinate of the transformed result is
pseudodepth, usable by the hidden surface algorithm.
|
view(E,D,U)
| point,vector,vector | View transform similar to that of OpenGL 's. The
eye point E is translated to the origin while a rotation
is also applied that makes the view direction vector D
and the view “up” vector U point in the negative
z- and the y-directions respectively. If U is
omitted, it defaults to [0,1,0]. When U is omitted,
D may be also; it defaults to (0,0,0)-(E) , a vector
pointing from the eye toward the origin.
|
view(E,L,U)
| point,point,vector | An alternate form of view(E,D,U) above where
the view direction parameter D is replaced with a
“look at” point L , i.e., a point where the viewer is focusing
her attention. This form of view is equivalent to
view(E, (L)-(E), U) , where (L)-(E) is a direction
vector. U is optional and defaults to [0,1,0].
|
[[a_11,a_12,a_13,a_14] [a_21,a_22,a_23,a_24] [a_31,a_32,a_33,a_34] [a_41,a_42,a_43,a_44]] | 16 scalars | Direct transform matrix definition. Each
of the a_ij is a scalar expression. If you don't know what
this is about, you don't need it.
|
project
constructor is not generally useful because it
defeats hidden surface removal by collapsing the scene onto a single
plane. It is a special purpose transform for drawing pictures of
scenes where three-dimensional objects are being projected onto
planes. See, for example, Overview.